Sokoban
Puzzle Solver v1.3 :
. In 'Play' menu, 'Control Moves' feature added.
If you turn this on, SPS control your moves for
bas moves while you are playing. If It warns,
than that means 'Reset Puzzle' should be selected
:))
Sokoban
Puzzle Solver v2.0 :
. 'Priority' menu added. You can switch to high
priority mode to solve faster when multiple
processes running on your machine. If you don't
have any other proccess running on your machine,
you don't need to switch to high priority because
it will not make it faster.
. 'Make' menu added. You can create your own LAB
files. You can select 'Make Puzzle' to switch the
make-puzzle mode. After selecting the object
(Wall, Block, Sokoban, Target), you can put it
onto map by clicking mouse. Walls and blocks can
be removed, if they are already exist on clicked
place. Targets will be automaticly put on
coordinates (0,0) when you put blocks. If you try
to put a target on the map, then a target on
(0,0) will be moved to the place you click. You
cannot put targets more than blocks. If you want
to change a target's place, click on existing
target then It will be removed to (0,0) again.
Now you can click on map where you want to put.
After you finish to create the map, you can
select 'Save As LAB' to save your map. To Play or
solve, You should turn the make-puzzle mode off
and load your LAB file again.
. IMPORTANT : Format of solution files (.sln) in
v1.3 and v2.0 are different. You can't use .sln
files generated by SPS v1.3, in SPS v2.0 and
viceversa.
Sokoban
Puzzle Solver v3.0 :
. Faster solutions with improved methods and
functions! Progress Bar has been removed since it
became useless with new methods and now there are
two info lines. One shows forward moves, the
other shows backward moves. The total depth is
the sum of forward depth and backward depth.
. Format of Solution (.sln) files changed again.
You can use (.sln) files of v2.0 in v3.0, but you
cannot use (.sln) files generated by v3.0 in
v2.0.
. Timer added to see calculation time.
Sokoban
Puzzle Solver v3.1 :
. Some information is in 'News' section in main
page.
. The techninal change in this version, is
'Forward' and 'Backward' solvings are
independent. More amount of time is wasted for
which one gives more depth at that moment.
. A Bug fixed by changing and improving the
function calculates 'blocked move'.
. System Requirements Analysis is done for SPS
3.1;
Minimum System Requirements: P3 500Mhz,
256 MB Sdram, Win98, Max. 350 MB HD Space
Recommended System Requirements : P4 2Ghz+
, 1 GB Ram (RDram is recommended), WinXP
1,5 GB HD Space (7200+ rpm)
Sokoban
Puzzle Solver v3.2 :
. 'Optimized Moves' : This option allows the
program to act pushing a block continuously,
therefore it does not switch the block to push
and it continues to push the same block when it's
necessary. This action creates a solution which
is more humanistic and reduces the number of
carry (a collection of pushing the same block
continuously). It usually reduces the number of
moves but it does not guarantee. This option
never changes the number of pushes of the
solution. It finds another shortest solution
which has the same number of pushes. The option
is not turned on by default. If you turn it on,
It may change the duration of solving.
Sokoban Puzzle Solver v3.3 :
. 'Give Solution
As Text' function : This function gives the solution as text
in a new window. Each letter states a move. If a letter is
capital, it is a push. (u - up , d - down , l - left , r -right)
(UDLR for pushes). You can see number of moves and pushes at
the end of the text. You can select and copy the text for later
use. 'Close' button closes the window.
Sokoban
Puzzle Solver v3.4:
. Multi XSB support
allows you to load a level from multi XSB file in a given
list.
'Show Level List' option bring the list of levels of currently
loaded
XSB file.
. 'Load XSB From Clipboard' allows you to load any XSB file
in clipboard. You can copy a piece from multi XSB file and
use this function to load and use 'Show Level List' option
to see the list of levels you copied.
Sokoban Puzzle Solver v3.5:
. See 'News'
section.
Sokoban Puzzle Solver v3.6:
. SPS v3.6 supports
solving Sokomind+ mazes which each block must be pushed onto
specific targets.
. 'Sokomind+'
option allows you to switch to Sokomind+ mode. To use this
option, simply load a sokoban maze and select this option.
A small window will appear. Here you can enter block and target
(box and goal) orders according to xsb file of a Sokomind+
maze by seperating numbers with space. For ex. BlockOrder
: 1 2 3 4 5 , TargetOrder : 5 4 3 2 1. Note that each block
and target must be numbered. More than one block or target
may have same number, so unnumbered blocks and targets can
be numbered with an unused number instead of leaving them
unnumbered. For ex. BlockOrder : 1 2 3 99 99 98 98, TargetOrder
: 99 98 1 2 3 98 99. In this example, each block no.99 must
go onto one of the targets with number 99 and each block no.98
must go onto one of the targets with number 98. It is clear
that, for normal sokoban mazes, all blocks and targets have
same number. To switch to normal sokoban mode, select the
option again.
Sokoban Puzzle Solver v3.7:
. "Choose Best" option allows SPS to continue to
analyse pushes after a solution is found. SPS chooses the best
solution which has the least number of moves from the
generated pushes, if "Choose Best" option is
selected. This feature allows SPS to give shorter solutions
but it does not guarantee the best solution possible (which
has minimum number of moves and is one of the solutions which
have minimum number of pushes), because of some pushes that
may be ignored and treated as a repeated position.
. "Search Solution @ SSDB" feature allows you to
search for a solution of the loaded puzzle from the Sokoban
Solutions DB by using your browser and internet.
Sokoban Puzzle Solver
v3.72:
.
"Start With End Position" option allows SPS to solve
the puzzles which start solved position. This kind of puzzle
gives "0 push - 0 move solution" without selecting
that option.
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